Can sense presence of hostile creatures (maybe not location)?
Foresight spell without slot
Can't be surprised and hidden attack don't have adv.
Insight into enemy reaction? (i.e. you can learn what reactions they can do)
Perform action, but undo/redo the action if unfavourable (as if the first time was just a vision). For example, I use X feature as a bonus action and then use my action to make an attack, I rolled poorly for that attack, so I'm going to undo it and try a different action. (or just flavourful rerolls)
Starting at 2nd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Seer Spells table. These spells count as witch spells for you, but they don't count against the number of witch spells you prepare.
Seer Spells
Witch Level.1st | comprehend languages, detect evil and good, gift of alacrity*3rd | augury, gift of gab, find traps, suggestion5th | clairvoyance7th | divination9th |Starting at 2nd level, you cannot be surprised, provided you are not incapacitated.
Maybe no adv. for hidden enemies at higher levels? (Want to avoid rendering the alert feat redundant however)
Could make this stronger and move it to 6th level
Starting at 2nd level, you can use an action to choose a creature you can see within 30ft that can hear and understand you. You warn them of a terrible fate that may await them if they follow a particular course of action which you describe. For example, you may claim that if the target attacks a particular creature or enters a specific room, they will surely die shortly after. The action and prophesised outcome must be worded in such a manner as to seem both reasonable and plausible. If not performing the action would be obviously harmful to the creature, such as not breathing or not leaving the space of a burning fire, the effect fails. The DM may also decide that the action described is too broad, such as not taking any actions, and the effect fails. (This DM caveat is ironically a bit too vague itself I think)
The creature must make a Wisdom saving throw against your witch spell save DC or be unable to willingly perform the action you described within the next minute. At the end of each of its turns, the creature can attempt the saving throw again, removing the effect of this feature on a success.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Maybe make an "Encouraging Promise" feature which is basically the suggestion/command spell.
Could make a list of examples like with the command spell e.g.:
Starting at 2nd level, you can use an action to choose a creature you can see within 30ft that can hear and understand you. You warn them of a terrible fate that may await them if they follow a particular course of action. Choose one of the following actions; Activate an Item, Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Opportunity Attack, or Use an Object. movement?
For the next minute, if the creature attempts to perform the chosen action, it must first make a Wisdom saving throw against your witch spell save DC or be unable to take the action on the current turn. Once a creature succeeds on this saving throw, the effect ends.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Starting at 6th level, you can look a few seconds into the future and see the potential outcomes of slightly different approaches, choosing the more favorable one. When you make an ability check, attack roll or saving throw, you can gain advantage on the roll.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Starting at 6th level, you can look a few seconds into the future and see the potential outcomes of slightly different approaches, choosing the more favorable one. When you make an ability check, attack roll or saving throw, you can reroll one of the d20s once.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
This could potentially stack with elven accuracy or lucky, perhaps just adv. is better so this can be avoided
This could be the 2nd level feature instead
Starting at 6th level, you can look a few seconds into the future and see the potential outcomes of slightly different approaches, choosing the more favorable one. When you fail an attack roll or ability check as part of your action, you can choose not to take that action, instead taking a different one as part of the same action.. You cannot attempt the same action again. For example, if you took the Attack action, you cannot
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Starting at 6th level, you gain an additional spirit feature to use with your Invoke Spirits feature:
Spirit of Premonition. You can look into the near future and change your intended approach based on the premonition. When you fail an ability check or spell attack roll, you can expend a spirit to add a 1d10 bonus to the roll, potentially turning a failure into a success.
Starting at 14th level,
Foresight without slot?
Starting at 20th level,
Starting at 6th level, your foresight allows you to view the outcomes of your actions before you perform them. If the outcome is unsatisfying, you can try something else instead.
Once per turn, you can use this feature in one of the following ways:
Undo Attack. When you make an attack as part of the Attack action you can see the outcome before it happens. Make the attack roll as normal, however, before the effects of the attack take place, you can choose to forgo this attack and make one additional attack as part of the same Attack action. Alternatively, if this was the first attack you made with this Attack action, you can choose to forgo the Attack action entirely and gain an additional action on the current turn. This may open to lots of misintereptation
Undo Spell. When you cast a spell, you can choose to forgo this casting, regaining any spell slots and material components consumed during the casting. This can be done after seeing the result of any attack rolls, ability checks or saving throws, but before the effects take place. You also regain the action, bonus action or reaction you expended casting the spell.
When you make an attack roll or ability check, you can choose to reroll You can reroll one of the d20s once, you must take the result of the new roll.
When you miss an attack, you can choose to make the same attack against a different target that is valid for the attack. The second attack uses the same roll but may
When you take the Attack action and make an attack, you can choose to forgo the effects of the attack and make one additional attack as part of the same action. This can be done after learning if the attack hits or misses, but before the effects take place.
When you
WIP...similar but for spell
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
This is a little complex and likely annoying
Starting at 6th level, you can look a few seconds into the future and see the potential outcomes of slightly different approaches, choosing the more favorable one.
When you make an ability check or attack roll or saving throw, you can expend a number of the d20s granted by this feature and roll them in addition to normal rolls you make. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
This could potentially stack with elven accuracy or lucky, perhaps just adv. is better so this can be avoided