Maybe rename to Medusa Sorcerer as gorgon is the bull not the snake woman in dnd?
Your innate magic comes from the power of gorgons....WIP
This influence manifests as a physical quirk which you determine by rolling on the Gorgon Sorcerer Quirk table below, or by choosing one that best fits your character.
d6 | Gorgon Sorcerer Quirk1 | You have scaled and/or slimey skin.2 | You have snake eyes or eyes that appear to be made of stone.3 | You have a snake tongue.4 | You sometimes hiss when you speak.5 | You have two snake like fangs.6 | 1d4 tiny, harmless snakes live in your hair or wrapped around your body.You learn additional spells when you reach certain levels in this class, as shown on the Gorgon Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Gorgon MagicSorcerer Level | Spells1st | Bane*, Ray of Sickness3rd | Hold Person, Ray of Enfeeblement*5th | Fear, Slow7th | Freedom of Movement*, Phantasmal Killer, Stoneskin9th | Greater Restoration*, Hold Monsternarrow down to 2 each*=non-sorc spell, try to include a fewStarting at 1st level, you can speak to snakes, and you have advantage on checks to interect with them socially.
Additionally, you have resistance to poison damage and have advantage on saving throws to avoid or remove the posioned condition.
Adv. vs grappled?
Starting at 6th level, you can use an action to target a creature that you can see, and that can see you, within 30ft of you and force them to make a Constitution saving throw against your sorcerer spell save DC. If the saving throw fails by 5 or more, or the creature willingly fails the saving throw, the creature is petrified for 1 minute. Otherwise, a creature that fails the save partly turns to stone and is restrained for 1 minute. A restrained creature can repeat the saving throw at the end of each of its turns, removing the condition on a success.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Is this too strong (perhaps petrified should also have a way out)?
Starting at 14th level,
Starting at 18th level, if a creature restrained by your Petrifying Gaze feature is still restrained by the end of its next turn and fails the repeated saving throw, it becomes petrified.
Additionally, a creature that is petrified by your Petrifying Gaze feature remains petrified until the creature is freed by the greater restoration spell or other magic.
Starting at 6th level, you can use an action to target a creature that you can see within 30ft of you and force them to make a Constitution saving throw against your sorcerer spell save DC or become restrained for 1 minute. the creature can repeat the saving throw at the end of each of its turns, removing the condition on a success.
If the initial saving throw fails by 5 or more, the creature is instead petrified for 1 minute. A petrified creature can repeat the saving throw at the end of each of its turns, removing the condition on a success.
If the creature fails a saving throw by 5 or more, the creature is petrified for the remainder of the duration. A petrified creature can repeat the saving throw at the end of each of its turns, removing both the petrified and restrained conditions on a success.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
higher level, just petrify w/o need for 5 below