Alt name: Synthetic Domain, Construct Domain
At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.
Cleric Level. 1st | 3rd | Find Steed5th | Tiny Servant7th | Summon Construct9th | Animate ObjectsNarrow down to 2 for each levelStarting at 1st level, when you target a construct with a cleric spell or cantrip, you may treat the construct as a humanoid for the casting. For example, you may cast the Hold Person or Cure Wounds spells on a construct as if it were a humanoid.
Starting at 1st level, you know the Mending cantrip and can cast it as an action, instead of over 1 mintue.
As an action, you present your holy symbol, and command any constructs to temporarily cease functions. Each construct you choose within 30ft of you must make a Wisdom saving throw against your spell save DC. On a fail the creature is stunned for 1 minute. At the end of each of its turns, the creature can attempt the saving throw again, removing the condition on a success. The condition also ends early if the creature takes damage within the duration.
Very situational, completely useless if no constructs present
Maybe a summon construct feature instead, have a higher level ability that says constructs have disadv against your spells
Over 1 hour, you present your holy symbol, and cast Find Familiar spell as a ritual, and without material components. When you cast the spell in this way, the familiar is a construct instead of a beast. Additionally, you can choose one of the normal forms for your familiar or one of the following special forms: Animated Object (Small), Animated Object (Tiny), Anvilwrought Raptor, Clockwork Dragon, Homunculus, or Paper Bird.
Maybe grant Create Homunculus infusion
Starting at 6th level,
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
8th-level cleric optional feature, which replaces the Potent Spellcasting feature
You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.
At 17th level, your body is partially transformed into that of a construct. You gain the following benefits:
You gain a +1 bonus to your AC.
You have advantage on saving throws against being poisoned or charmed, and you have resistance to poison and psychic damage.
You don't need to eat, drink, or breathe.
You are immune to disease.
You don't need to sleep, and magic can't put you to sleep.
You are immune to the effects of aging and can't be aged magically.
You ignore race requirements when attuning to and using magic items.
Starting at 17th level, you can cast Dominate Person without expending a spell slot. Once you do so, you finish a short or long rest before doing so again.
When you cast the spell using this feature, you must target a construct. If the target is immune to the charmed condition, you can ignore this for the purposes of this casting.
Starting at 17th level, when you target a construct with a spell, you can ignore its immunity to the charmed or frightened conditions.
Additionally, if a construct you target has advantage on a saving throw to avoid or remove the charmed or frightened conditions, you can use a reaction to cancel this advantage.
Move first part to 6th level?