TBD
Starting at 1st level, you can add 1d4 to check you make to recall, or discern, details about lycanthropes, fiends, undead, or the necromancy school of magic.
Starting at 1st level, you have resistance to necrotic damage. You also have advantage on saving throws to avoid disease, lycanthropy or having your hit point maximum reduced.
At 3rd level, WIP
Once per turn, when you hit a creature with a weapon attack or unarmed strike, you can deal an extra 1d8 radiant damage to the creature.
Stronger?
Starting at 3rd level, as part of a long rest, you can take 25gp worth of powdered silver and magically bond it to one weapon you touch. While silvered in this way, the weapon is counted as both silvered and magical for the purpose of overcoming resistance and immunity to nonsilvered or nonmagical attacks and damage.
Silvering is redundant if already magical
You may only have one weapon silvered in this way at any one time. During a subsequent long rest, you can remove the silver, turning it back into powdered silver, or transfer the silver to another weapon you touch.