Please read these.
The following are the settings in which my campaigns could, and do, take place. Some of these are flexible settings in which many styles of campaign can take place, others (like Sanctus Malum) have specific stories in mind. These settings are roughly in order of how ready they are for play (if there's no link, it's probably not ready).
The following have basically nothing written besides what you see below but they could grow into something bigger.
Worldshapers. The party play gods in the choatic early days of the world. Their actions will shape the mythology and cosmoslogy of the world, in which future more traditional campaigns can play with mortal heroes.
Mortals are mostly minion-like weak creatures, but can possbily be enhanced, creating the heroes and demi-gods of myth.
"Domains" might be special powers you can loot/steal/trick/barter from other gods.
Escape From the Lab. Party is all warforged (or other experiments) trying to escape an underground lab (basically a mini-campaign that is one multi-session dungeon). Could also tie into Copper/Tin von Weerg family (see Campaign Ideas below).
The Great Kobold Adventure. Party is all kobolds trying to track down a group of adventurers that stole from their dragon's horde. "Civilized" regions are hostile to them (i.e. human towns are effectively dungeons).
The New World/Ocean. Explore uncharted lands beyond Alvergia, likely filled with monsters. (Could be incorporated into Winds of Alvergia)
The Dead Lands. Party are traveling through void/afterlife on a ship or train. They will likely be attacked by lost souls and other monsters. They may also need to leave the vehicle to find supplies and such to keep it running.
Party searching for a lost loved one.
Party are recently dead souls trying to make it to the afterlife with what little supplies they were buried with.
Alvergia's Wider World. Alvergia is a mostly European/Mediterranean inspired continent (with some exceptions). I would like to add more inspirations from American, Asian, African and Pacific mythologies and cultures. Does also mean I'd need to decide on flat vs round for the world. (I'm going to finish Alvergia before I worry about the wider world.)
A Sci-Fi/Cyberpunk version of Alvergia. Imagine the Amazons of Cyranos as a biker gang or the gods as CEOs.
Alternate Histories/Futures/Timelines. The Forth Reich, The New British Empire, The Neo-Soviet Union, The continued Roman Empire (holy or original) and so on.
Kingdoms of Albion. Alternate history where the kingdoms that make up the modern countries of Great Britain never unified. This could include some or all of the following: Alba (or Scots and Picts), East Anglia, Essex, Kent, Mercia, Northumbria, Strathclyde, Sussex, Wales (or Gwent, Gwynedd etc.) and Wessex. Perhaps Christianity never took over Britain in this world.
Settlers. Settlers in the new world face hardships (and potentially supernatural forces). Some examples could include Scotland's disastrous Darien Scheme, a hunt for the Northwest Passage, the search for El Dorado or many other failed exhibitions.
Wild West Centaurs. Old west style setting exploring unchartered (or barely chartered) wilds featuring lots of fey/cryptid like magic creatures.
Burning Winds/Sea of Fire. A ship is venturing across seas of lava/magma for some reason (this may just be the norm for this planet/plane). The ship and crew have some magical protection, but still face many dangers.
Perhaps the crew are searching for some theorized trade route (similar to the northwest passage).
Alternatively, a gold rush style hunt for rare minerals found deep within plane of fire (possible other equivalents in other planes).
Mind Games. Patients in some form of mental institution. They take turns diving into each other's minds and fighting manifestations of the host's traumas and delusions.
The player of the host char could play some NPCs or even be a rotating DM. Effectively making a series of one-shots or mini-campaigns.
This allows a lot of setting/genre crossover. One mind may be gothic horror while another is childlike fantasy. When in someone else's mind, a PC may be a character from their own mind. E.g. a character with a gothic horror style mind might play a vampire in another's mind.
Realm of Fallen Gods. Set in the aftermath of a great war that killed all (or almost all) of the gods. Mortals must survive in a harsh world with what little power remains of the gods.
The sun might be dying with no gods to carry it (or in perpetual sunset). Rivers running dry with little to no rain. And so on.
Scavenging god corpses may provide magic materials that grant limited power (including that of clerics/warlocks)
The Great Escape. Chicken Run style campaign in which farm animals must escape a farm. Doing fetch quests and sabotage missions while avoiding the giants who run the farm.
This could potentially take place within an aardman multiverse, with figures like Gromit, Preston, Shaun, Feathers etc. being deities and patrons.
The Seven Seas. An odessy across seven seas, each a different plane and made of a different substance, along with different monsters and dangers.
Water: The Edge Sea, the perilous sea at the edge of the mortal world, beyond here lie only monsters and the bravest, or dumbest, explorers.
Acid: The Caustic Sea, this seas quickly eats up most foolish venturers. You'll need to harden your ship against the acid, harden yourselves against the monsters that dwell here, and don't fall in.
Fire: The Vulcan Sea, a realm of volcanoes and fire giants. If you thought the caustic sea was harsh, you've seen nothing yet.
Sand: The Dune Sea, while it may seem a relief from the vulcan sea, this land? is no less harsh. Your ship will need to grow legs to cross these waves, even if its your own. Nothing dwells here, at least nothing living.
Blood: The Battlefield Sea, in the shadow of an eternal giant war, pools and rivers of blood flow, large enough to sail. Be mindful of the tsunami's and blood rain from the battle above. Though these worries will pale next to the threat of the bloodkin.
Fog: The Cloud Sea, what lies below the fog, no one knows, except that something definitely does, and it's big, very big.
???: The Final Sea, no one is confirmed to have made it this far and made it back. What will you find here? Treasure? eternal youth? or a very lonely Death?
TBD. Steampunk Sumeria. Technologically advanced civilisation inspired by ancient mesoptamian culture/pantheons. An order vs chaos setting.
Alternatively, a sci-fi AU version of Ilahli, like what cyberpunk cyranos is for cyranos.
Provided I, and at least some of the players, are familiar enough with the lore, I am willing to attempt running games in existing worlds. Some of them may already have RPG systems based on them, but if they don't (or the system looks bad) we'd probably use KoB or dnd instead. Some fun settings could include:
Wizarding World/Harry Potter. Most likely as students, or possibly low level aurors. (Obligatory "Fuck TERFs" disclaimer)
His Dark Materials. Most likely Lyra's world, so you'll have daemons. It's more likely you'll be humans rather than witches or panserbjørn and your "classes" will come from your skills and daemon's form (e.g. a burglar/thief character may have stealth and infiltration skills and may have a rat or cat as a daemon who can fit through small gaps)
Song of Ice and Fire. (May consider existing TTRPG system)
Dune. (May consider existing TTRPG system) Low magic, but Bene Gesserits and Mentats may be possible.
Witcher. (May consider existing TTRPG system)
Inheritance Cycle (Eragon). If you play dragon riders, they'll probably be young and fairly weak at the beginning, but grow over the course of the game.
Douglas Adams' Trilogy of Five.
Star Wars. (May consider existing TTRPG system)
Portal. You'll be test subjects trying to escape, you'd likely only have one portal gun between you, but maybe some other fun gadgets, such as goo launchers, repurposed turrets or a gravity gun. You may be guided by the Junior Assistance Core (J.A.C.) rather than GLaDOS.
The Matrix. Or something similar, you'd either be redpill humans or exile programs (though programs can't really exist outside the matrix, smith was an exception well fuck me I guess, matrix 4 happened). The machine war, the One and agents would probably only be backdrop, the plot is more likely to be more personal and lower stakes, maybe involving characters like the Merovingian.
Red Dwarf. Party would likely be crew of a ship in a similar situation to Red Dwarf (i.e. stranded in deep space), possibly even an AU version of Red Dwarf. They could be humans, holograms, androids, G.E.L.F.s (Genetically Engineered Life Forms) or evolved beings like the Cat (e.g. holograms can't touch anything but can still fufill support/control/utility roles). They'd encounter weird anomalies, abandoned ships and potentially hostile lifeforms, no true aliens though.
Historical Events. Particular wars, military campaigns, revolutions or other times of great crises could make good settings.
Mythology/Theology. A few of the settings above are already based on particular mythologies though there are many, many more that are viable.
An ever growing list of campaign ideas I'd consider running. Many of these would take place in one of the above settings.