You learn additional spells when you reach certain levels in this class, as shown on the Medical Forum Spells table. Each of these spells counts as a recollector spell for you, but it doesn't count against the number of recollector spells you know
Medical Forum Spells
TBD Level | Spells1st | Cure Wounds, Healing Word3rd | Aid, Lesser Restoration5th | Revivify7th | Death Ward9th | Greater Restoration, Mass Cure WoundsAt 1st level, you gain proficiency in medicine if you don't already have it.
Starting at 1st level, you can use one of the following items as a spellcasting focus for your recollector spells; a bonesaw, a pair of forceps, a healer's kit, a scalpel or a sprig of medicinal herbs.
Starting at 1st level, when you cast a recollector spell that restores hit points to a single creature, you can choose to target a second creature in range with the same spell.
Not super strong given limited spell slots
Starting at 6th level, you can precisely determine the best ways to heal or harm a particular creature. As a bonus action, you can analyse a creature you can see within 30ft. The next time you or your allies deal damage or healing to the creature before the start of your next turn, you can roll a d6 and add the result to damage or healing roll for the attack or spell.
Starting at 10th level,
At 18th level, you can protect a creature's mind and soul from death. As an action you can touch a willing creature, or one that has died within the last 24 hours. The creature's mind and soul are stored within your archive. The creature dies if it wasn't dead already. You can store one creature's soul in this way, if you attempt to store a second, you must first release the previous one.
You can then cast True Resurrection to restore that creature to life. You do not need to expend a spell slot slot or provide material components for this casting. Once you cast the spell using this feature, you cannot do so again for 1d4 days.
Starting at 6th level, you can precisely determine the best ways to heal or harm a particular creature. As a bonus action, you can analyse a creature you can see within 30ft. This analysis lasts 1 minute or until you use this feature again.
Once on each of your turns, when you target a creature you have analysed with this feature with an attack or spell that deals damage or healing, you can add a d6 to the result of one damage or healing roll.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.