Your brand is tied to nature spirits of the chaotic wilds, granting you greater abilities when hunting wild beings and those who evoke their power. These beings can include beasts, monstrosities and plants along with some fey creatures.
You learn additional spells when you reach certain levels in this class, as shown on the Wilderness Obstructor Spells table. Each of these spells counts as an obstructor spell for you, but it doesn't count against the number of obstructor spells you know
Wilderness Obstructor Spells
Hunter Level | Spells1st | 3rd | Alter Self, Locate Animals or Plants5th | 7th | Blight, Dominate Beast9th |Starting at 1st level, you have resistance to poison damage. In addition, TBD
At 3rd level, you learn additional features that use your Obstructor dice.
Wilderness Lore. When you make an Intelligence or Wisdom check to recall or discover details about details about beasts, fey, monstrosities or plants, you can expend one Obstructor die, roll it, and add the result to the roll.
Wilderness TBD. Reduce movement speed
TBD.
At 1st level, your research and rituals have given you a greater understanding of those who TBD. When you make an Intelligence or Wisdom check to recall or discover details about beasts, fey, monstrosities or plants, you may add a d4 to the roll.
Additionally, you learn one of the following languages of your choice; druidic or sylvan.
The die you use for this feature changes when you reach certain levels in this class. The die becomes a d6 at 5th level, a d8 at 10th level, and a d10 at 15th level.