Sometimes one must venture into the deepest and darkest regions of the world to uncover the greatest secrets.
Spelunker societies attempt to prepare their members to explore some of the most dangerous and hard to reach areas of world, especially underground.
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Spelunker Spells table. These spells count as lorehunter spells for you, but they don't count against the number of lorehunter spells you prepare.
Spelunker Spells
Lorehunter Level.3rd | 5th | spider climb9th | water breathing13th | stone shape17th |At 3rd level, you gain a climbing speed equal to your walking speed. In addition, squeezing through a space one size smaller than you does not cost extra movement for you.
You also gain darkvision out to 60ft and dim light does not impose disadvantage on Wisdom (Perception) checks for you.
This could be a feat instead
At 3rd level, you learn the dancing lights cantrip. It counts as a lorehunter spell for you, and Intelligence is your spellcasting ability for it.
This cantrip does not require concentration for you and lasts for its full duration, or until you dismiss it (no action required). In addition, you can use a bonus action to reduce the radius of the dim light or even extinguish the light entirely. You can then use a subsequent bonus action to expand the radius again to a maximum of 10 feet.
Starting at 7th level,