You learn additional spells when you reach certain levels in this class, as shown on the Mechanus Obstructor Spells table. Each of these spells counts as a obstructor spell for you, but it doesn't count against the number of obstructor spells you know
Mechanus Obstructor Spells
Hunter Level | Spells1st | 3rd | Heat Metal, Shatter5th | 7th |9th |Starting at 1st level,
At 3rd level, you learn additional features that use your obstructor die.
Mechanus Lore. When you make an Intelligence or Wisdom check to recall or discover details about the constructs, or the transmutation school of magic you can expend one Obstructor die, roll it, and add the result to the roll.
Mechanus Demolisher. When you hit with an attack against an object or a creature made of inorganic material such as stone, crystal, or metal, you can expend an Obstructer die, roll it, and additional damage to the target equal to the result of the roll + your Wisdom modifier. The damage is of the same type as the original attack.
TBD.
The extra damage you deal with your demolition strike increases to 2d8.
At 1st level, your research and rituals have given you a greater understanding of those who TBD. When you make an Intelligence or Wisdom check to recall or discover details about constructs, or the transmutation school of magic, you may add a d4 to the roll.
The die you use for this feature changes when you reach certain levels in this class. The die becomes a d6 at 5th level, a d8 at 10th level, and a d10 at 15th level.
Starting at 3rd level, when you hit with an attack against an object or a creature made of inorganic material such as stone, crystal, or metal, you can deal an additional 1d8 damage to the target of the same type. Once you use this feature, you cannot do so again until the start of your next turn.
When you reach 14th level in this class, the extra damage increases to 2d8.