You learn additional spells when you reach certain levels in this class, as shown on the Occult Obstructor Spells table. Each of these spells counts as an obstructor spell for you, but it doesn't count against the number of obstructor spells you know
Occult Obstructor Spells
Hunter Level | Spells1st | Detect Evil and Good, Divine Favor3rd | Gentle Repose5th | Blinding Smite7th |9th | Dawn, Holy WeaponStarting at 1st level, you have resistance to necrotic damage. You also have advantage on saving throws to avoid disease, lycanthropy or having your hit point maximum reduced.
At 3rd level, you learn additional features that use your obstructor die.
Occult Lore. When you make an Intelligence or Wisdom check to recall or discover details about details about lycanthropes, fiends, undead, or the necromancy school of magic, you can expend one Obstructor die, roll it, and add the result to the roll.
Occult Sear. When you hit a creature with an attack roll, you can expend one Obstructor die, roll it, and deal additional radiant damage equal to the result of the roll + your Wisdom Modifier (minimum of 1).
TBD.
At 1st level, your research and rituals have given you a greater understanding of those who TBD. When you make an Intelligence or Wisdom check to recall or discover details about lycanthropes, fiends, undead, or the necromancy school of magic, you may add a d4 to the roll.
The die you use for this feature changes when you reach certain levels in this class. The die becomes a d6 at 5th level, a d8 at 10th level, and a d10 at 15th level.
Starting at 3rd level, when a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.
Becomes magical if not already?
Starting at 3rd level, as part of a long rest, you can take 25gp worth of powdered silver and magically bond it to one weapon you touch. While silvered in this way, the weapon is counted as both silvered and magical for the purpose of overcoming resistance and immunity to nonsilvered or nonmagical attacks and damage.
Silvering is redundant if already magical
You may only have one weapon silvered in this way at any one time. During a subsequent long rest, you can remove the silver, turning it back into powdered silver, or transfer the silver to another weapon you touch.