There are many beings who utilise magic and trickery to probe and warp the minds of lesser creatures for their own purposes, from mischievous fey to terrifying aberrations. Your brand is tied to the power of the mind and the will to protect it from external manipulation.
You learn additional spells when you reach certain levels in this class, as shown on the Psionic Obstructor Spells table. Each of these spells counts as an obstructor spell for you, but it doesn't count against the number of obstructor spells you know
Psionic Obstructor Spells
Obstructor Level | Spells1st | Heroism3rd | Calm Emotions5th | Intellect Fortress7th | 9th |Starting at 1st level, you have resistance to psychic damage. You also have advantage on saving throws against the charmed or frightened conditions.
At 3rd level, you learn additional features that use your Obstructor dice.
Psionic Lore. When you make an Intelligence or Wisdom check to recall or discover details about details about aberrations, fey or the enchantment school of magic, you can expend one Obstructor die, roll it, and add the result to the roll.
Psionic TBD. break a charm/frightened by damaging the source
TBD.
At 1st level, your research and rituals have given you a greater understanding of those who seek to manipulate the minds of others. When you make an Intelligence or Wisdom check to recall or discover details about aberrations, fey or the enchantment school of magic, you may add a d4 to the roll.
Additionally, you learn one of the following languages of your choice; deep speech, sylvan or undercommon.
The die you use for this feature changes when you reach certain levels in this class. The die becomes a d6 at 5th level, a d8 at 10th level, and a d10 at 15th level.