Gods may grant minor and major boons to followers, regardless of their class. Here are some examples
Charm. Usually single use or limited charges. May be given in reward for good service or good offering. A character can only have one such charm at a time.
Blessing. Usually limited but replenishing use. Given for great deeds and quest rewards.
Boon. Usually high level passive benefit. Given for major multi arc quests.
Costly Gift. Offers great benefit but also a drawback.
Charm of the
Blessing of the Sky Father. You can cast the call lightning spell (save DC 17) once without a spell slot. For the duration, you are immune to lightning damage and damage cannot break your concentration for this spell. You regain the ability to cast this spell when you finish a long rest.
Boon of
Charm of the
Blessing of the Oracles.
Boon of
Charm of the Furious Warrior. You can use this charm as a bonus action to gain resistance to all damage and +5 bonus to your weapon attack and damage rolls until the start of your next turn. Once you use this charm, it vanishes from you.
Blessing of the.
Boon of
Charm of the Tactical Warrior. You can use this charm as a bonus action to make....
Once you use this charm, it vanishes from you.
Blessing of the.
Boon of
Charm of the Revenger. When a creature you can see deals damage to you, you can use a reaction to cast the hunter's mark spell at 3rd-level, targeting them. When you cast the spell is this way, it does not require concentration and lasts for its full duration. If you use a bonus action to mark a new creature, you may only target a creature that has dealt damage to you within the last minute. Once the spell ends, the charm vanishes from you.
Charm of the Revenger (Alt). When you make an attack roll against a creature that has dealt damage to you within the last minute, you can use this charm to give yourself advantage on the attack roll. On a hit, the attack deals an additional 3d6. In addition, if this attack reduces the target to 0 hit points, you gain 2d8 temporary hit points. Once you use this charm, it vanishes from you.
Blessing of the.
Boon of
Charm of the Depths. This charm has 3 charges. As a bonus action, you can gain a swimming speed equal to double your walking speed and you can breathe underwater. You also have advantage on Strength checks made while underwater. These effects last 10 minutes. Once all its charges have been expended, this charm vanishes from you.
Blessing of the.
Boon of
Charm of the Mage. This charm has 3 charges. As an action, you can expend a charge and recover an expended spell slot of 5th-level or lower. Once all its charges have been expended, this charm vanishes from you.
Blessing of the Sorceress. This blessing has 3 charges. When you cast a spell of 1st-level or higher, you can expend a number of charges to cast the spell as if you had cast it using a higher level spell slot. For one charge, you can cast it one level higher, for three charges, you can cast it two levels higher. You regain one charge each time you finish a long rest.
Boon of