WIP Status: Playable at low levels, almost playable lv6+. Things may change during gameplay.
Your patron is not a single entity but a potentially infinite collective of beings across all the planes of reality. These beings pool their power and knowledge into the collective hivemind. Followers of these hiveminds are granted limited access to the collective knowledge of all its beings but still usually retain their own identity and personality.
The hivemind lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level. 1st Level. Faerie Fire, Identify2nd Level. Detect Thoughts, Locate Object3rd Level. Sending, Clairvoyance4th Level. Locate Creature, Divination5th Level. Legend Lore, Rary's Telepathic BondMaybe a little more variety in the spells? (a little more in-combat versatility)
Alarm, Beast Bond, Command, Dissonant Whispers, Tasha's Hideous Laughter
Animal Messenger, Beast Sense, Calm Emotions, Darkvision, Find Steed, Phantasmal Force, See Invisibility, Spiritual Weapon, Summon Beast, Tasha's Mind Whip
Conjure Animals, Fast Friends, Phantom Steed, Speak with Dead, Speak with Plants, Spirit Guardians, Tiny Servant
Divination, Dominate Beast, Phantasmal Killer
Commune, Compulsion, Phantasmal Killer, Dominate Person, Geas, Modify Memory
Starting at 1st level, when you roll for an ability check that uses your Intelligence or Wisdom modifiers, you can call upon the hivemind to gain a bonus to the roll equal to your Charisma modifier. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Starting at 6th level, you can employ the hivemind's drones, senses and memories to find potentially useful tidbits about a creature that may aid you in dealing with them. If you spend 1 minute observing a creature, you can then learn up to two tidbits about the creature. Describe the information you wish to learn, and the DM will decide if you successfully discover this information and what it is (some examples can be seen in the list below). The DM also decides how the information can affect your rolls and gameplay, granting advantage on social checks when using the information would be an appropriate example.
If the creature is disguised, whether by magical or non-magical means, and you are unaware, the DM may decide you learn the characteristics of the persona the creature is presenting rather than their own. Alternatively, they may decide that the hivemind can see through the disguise even if you can't.
Once you use this feature, you cannot use it on the same creature again until you finish a long rest.
Example Tidbits
One ability score of your choice.
Their creature type and race, if any.
Their alignment, if any.
A piece of information that can be used to falsify a common bond, such as the name of their hometown, a school they attended or a distant family member.
A secret that could potentially be used to blackmail them, such as an extramarital affair, illicit vice or embarrassing hobby.
An address which they visit frequently, such as their home, workplace or favourite tavern.
Their opinion about a particular person, faction or thing.
Starting at 10th level, you can attempt to cast a spell or cantrip that you don't know. The spell must be 5th level or lower from the warlock spell list, and you must make a Charisma check or the casting fails. The DC for this check equals 12 + the spell's level (DC12 for a cantrip). If the spell is 1st-level or higher, you expend a warlock spell slot, even if the casting fails.
Should the spell level even matter since they are all upcast anyway, perhaps a flat DC would be better? Arguably higher level spells are still stronger in what they can do vs upcast spells, and many spells have no effect from upcasting.
Limited Uses? Already requires spell slot
DC 10+spell level instead?
Starting at 10th level, when you finish a short or long rest, you can choose a spell of 5th level or lower from the Divination school of magic that has the ritual tag. This spell can be from any spell list, but counts as a warlock spell for you. Until the end of your next short or long rest, you can cast this spell as a ritual.
Pact of tome-ancient secrets invocation already kinda does this?
Starting at 14th level, you can spend ten minutes to touch an object or willing creature and witness a scene from the past that it was present for. The scene must have lasted less than ten minutes and have taken place within 30ft of the target during the time of the scene. Describe the time, place or part of the scene you wish to witness, such as "Yesterday at noon" or "When this window was broken". You then witness the scene over the ten minutes. While doing so, you are blinded and deafened. The scene ends early if you take damage, or are incapacitated.
If the target is, a creature, you may witness the event using their senses at the time (you can also do this for a corpse that was alive at the time of the scene). If the target is an object, what you witness is limited, you could hear parts of a conversation, see vague images or sense strong emotions. If a creature, object or area in the scene is hidden from divination magic (or was during the time of the scene), you cannot perceive it or anything inside it but may see other elements of the scene. Once you use this feature, you can not do so again until you finish a long rest.